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Subterranean Lake

This is a project I was originally assigned while attending college. I thought the concept had a lot of intrigue and story telling potential which is why I decided to go back and fix it up a bit after graduation. This environment is intended to be game ready for a stylized RPG or perhaps an exploration game.

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Going into this project initially, I conceived of lighting the entire scene with emissive light only, but quickly realized that was not possible. The final lighting solution was achieved with a combination of emissive materials, point lights, and an ambient light.

 

Programs used: Maya, Photoshop, UE 4, xNormal, Mudbox, 

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