Community Stuff

Flying Gift Stop

Created for the Run for Stuff app.

 

This was the first project I’ve created with an unlit character and a outline. It was made to be viewed in AR and on a top down map.

https://runforstuff.com/

Graphic Design Stuff

Message Machine
Message Machine

Created while interning at BigBoy Marketing Agency for their weekly social media ads.

Reach Ladder
Reach Ladder

Created while interning at BigBoy Marketing Agency for their weekly social media ads.

Presence
Presence

Created while interning at BigBoy Marketing Agency for their weekly social media ads.

Sharkwhale
Sharkwhale

Created while interning at BigBoy Marketing Agency for their weekly social media ads.

Game Jam Stuff

Cheer Up

Third place winner in the 2015 Extra Life Game Jam. Created by a team of three developers in 24 hours.

 

I made the characters and cheerUps (heart, star, dollar sign). The environment is from the Unity store.

CheerUp Ingame
CheerUp Ingame
CheerUp Dollar Dude
CheerUp Dollar Dude

Base character, other characters are just texture variations.

CheerUps
CheerUps

Modeled and rendered in Maya. Toon shader added in Unity

Parallel Drive

Third place winner in the 2015 GDX Super Jam. Created by a team of five developers in one week.

 

I contributed some of the models and textures in game, as well as, project managment.

 

Full game can be downloaded

at http://madjam.ca/game/20

Parallel Drive Ingame
Parallel Drive Ingame

Main room in middle of teleport. Made in Unity

Parallel Drive Models
Parallel Drive Models

All the objects I modeled and/or textured that were used in game. All other in game textures where created by the 2D artist.

Parallel Drive Ingame Glove Room
Parallel Drive Ingame Glove Room

After completing the first puzzle. Made in Unity