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Party aftermath

I have always felt the aftermath of a party can tell a lot about what happened during the event (whether you remember it or not). So here is an apartment after a big one. The goal of this project was to create a realistic apartment design and use props/debris to tell the story of what happened at the party and who lives in the space.

 

Programs used: Maya, Substance Painter, Substance Designer, Photoshop, Unreal 4

 

Resource Attributions

A playable version of the environment can be downloaded here

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