Little scene featuring character and environment art I did for an unreleased indie game titled “She Calls”. We worked on the game for around two months in our spare time with the aim of releasing on PC. We were going for a stylized, low poly aesthetic as seen in The Witness, Shelter, The Long Dark, etc.
Character bones and skin weighting by Gage Birch
Programs used: Maya, Photoshop, xNormal
Character concept by Katie Hockin