She Calls

Little scene featuring character and environment art I did for an unreleased indie game titled “She Calls”. We worked on the game for around two months in our spare time with the aim of releasing on PC.  We were going for a stylized, low poly aesthetic as seen in The Witness, Shelter, The Long Dark, etc.

Character bones and skin weighting by Gage Birch

Programs used: Maya, Photoshop, xNormal

Diorama Break Down
Diorama Break Down
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Diorama Wireframe
Diorama Wireframe
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Diorama Textures
Diorama Textures
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She Calls Referenes
She Calls Referenes

Character concept by Katie Hockin

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