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She Calls

A diorama featuring character and environment art I did for an unreleased indie game titled “She Calls”. I worked with several other creators on the game for around two months in my spare time with the aim of releasing on PC.  We were going for a stylized, low poly aesthetic as seen in The Witness, Shelter, and The Long Dark.

Character rig by Gage Birch

Programs used: Maya, Photoshop, xNormal

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