A diorama featuring character and environment art I did for an unreleased indie game titled “She Calls”. I worked with several other creators on the game for around two months in my spare time with the aim of releasing on PC. We were going for a stylized, low poly aesthetic as seen in The Witness, Shelter, and The Long Dark.
Character rig by Gage Birch
Programs used: Maya, Photoshop, xNormal
Character concept by Katie Hockin